

We also considered how you would hold your mobile when playing Old School and how to maximize the amount of game world you can view, which led us to separate the side-panel. The reasons for this are straightforward native mobile keyboards can only appear from the bottom of the screen, meaning it would hide your chat window when visible not ideal when it is the most likely place you’re going to type.

In our current iteration, we’ve moved the chat window to the top and split the side panel into two and placed the buttons on either side of the game frame, with the mini-map staying where it is. One of the biggest differences between the Mobile & Desktop clients is the layout of the main game screen interface. In addition, we’re adjusting and amending various interfaces and HUDs to ensure they are not covered up by the on-screen keyboard. With that in mind, we’ll be making the keyboard automatically appear when you select a text entry field, such as the chat window, and have it be quickly accessible via a simple gesture, should you want it to for other scenarios like menu shortcuts. Depending on how you like to play Old School, the keyboard can be totally irrelevant or incredibly valuable, so it’s important to us that the keyboard be both intuitive and available on demand for you. Instead of a physical keyboard you have a digital one, appearing on demand in your screen space. One key difference between Desktop & Mobile is how a keyboard operates. Ultimately, we’re aiming to have multiple options available for players to allow for customisation based on how you like to play the game and when we move into Beta we’ll have these prototypes available for players to try out and provide feedback on. We want to make OS Mobile feel as much like you’d naturally expect from a mobile app as possible sliding in a direction to rotate the camera, pinching to zoom and quick touch gestures to interact with entities or open a menu. When RuneScape was born, many of its controls were designed similarly to how you might interact with a webpage with left-clicks to perform actions and right-clicks to create menus of actions, it was important that the game controls were intuitive and felt natural as back then you were playing within a browser.

This blog will answer questions you might have regarding the game controls, it will also offer an insight into the considerations we've had in mind throughout development, and we'll also talk Beta testing. Our core focus when porting Old School to mobile was recreating the authentic desktop experience designed by the Gowers. There has been a constant clamour to know more about just how it's going to work, and understandably so, porting an expansive MMORPG to a mobile device is an incredibly ambitious project. Naturally you had a lot of questions surrounding the announcement of what is arguably the biggest thing to ever happen to Old School RuneScape. It has almost been a month to the day that we announced Old School was coming to mobile. GMOD Clone Wars RP Game Master Applications
